Fabric also made it a lot easier to do simple things like randomization, sequencing and basic mixing.Īny new approaches and techniques you applied to the sound design of the game? It really helps to keep all the sounds in the same place and having them triggered by events, rather than having them all over the project. Apart from that we mostly used Fabric for the workflow benefits. These both helped us set which types of sounds should be audible in a given situation, and allowed us to do slow motion, like with Terence, and speed-up effects. Can you tell us a bit more how you utilized it in the game and what kind of special tricks you did with it?Īs for special tricks, the biggest thing was probably the mix presets. Tazman Audio’s Fabric audio middleware is used heavily in the game. We wanted to make him feel extremely heavy and powerful, so we created a moment where the music and sounds slows down in anticipation for his huge, crashing impact. I’m also especially happy with the sound experience when launching Terence. When it is triggered at the right moment it is really satisfying! I wanted a comical whistling experience when it happened, but it was very difficult to detect the event without getting false positives, and to time the sound correctly. The win screen sound was probably the most difficult, since it had to feel super rewarding and be played so many times.Īnother challenge was creating a custom sound for when big towers fall straight like tree trunks. Elvira did a lot of iterations before we were finally happy with it. The win screen sound was probably the most difficult, since it had to feel super rewarding and be played so many times. What were the most challenging sounds to get right in AB2 – and what sounds are you most happy about? Silver and Terence got new voice recordings that were performed by the Finnish audio team, since Silver was completely new to the series and Terence’s voice hadn’t been featured much in Toons. We’d start with the action we wanted on screen, then I’d select and edit a number of voice sample variations that fit, and finally the animations were created based on the samples. There are some festive character vocalisations in the game – How were the character voices made and what was your approach with them?Īlmost all of the samples are actually from various Angry Birds Toons episodes. Unfortunately we never really prioritized going outside for field recordings, though I have my own library of previous field recordings which I often used in the project. We recorded things like balloons, toots and horns, as well as placeholder voice samples – basically anything where the result was easier to produce inhouse than to rework from existing library sounds. When we did our own recordings it was mostly in make-shift pillow forts in various meeting rooms. Toons, the TV-series, was an especially big inspiration, since it really embodied the look and feel we wanted for the game visually as well.ĭid you do a lot of location recordings for the game? Any special stories you could share from those? We did do some original recordings using our field recorder, but most of the sounds were composed, remixed and reworked using the Rovio sound libraries and back catalog. Since we were only two people working on sound and didn’t have any dedicated studio facilities in the Stockholm office, we had to do what we could within those limitations. He also speaks with composer Elvira Björkman, music producer Henri Sorvali and Head of Audio Ilmari Hakkola, to give you the inside story on what went into creating the sound for the game – reprinted with The Audio Spotlight’s kind permission: Hi Jonatan, what was the sound design process like for Angry Birds 2? Where did you get inspiration from for the sounds? Aircraft – Jet/Propeller Plane Sound EffectsĪngry Birds 2 is the latest installment in what’s arguably the largest franchise in mobile entertainment.Īnd in this collaborative post between A Sound Effect and The Audio Spotlight, Pasi Pitkänen speaks with Rovio sound designer Jonatan Crafoord about the sound design for Angry Birds 2.
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